Saladedemaïs Amiga Compilation Vol.2

January 2nd, 2017 niki

amiga2

Here the second volume of the Amiga compilation. I have still lots of soundtracks to listen to, so you can expect more compilations in the following months.
I hope you’ll enjoy!

Olive~



>>> Download <<<



Saladedemaïs Amiga Compilation Vol.1

November 9th, 2016 niki

amiga

We’re back after almost 2 years. Sorry guys! But I didn’t waste my time and I’ve listened to tons of Amiga game music. Even if I really like the “Amiga sound”, not all music is worth listening. So I’ve made some selections I would like to share with you.

I haven’t played all those games, so when I don’t know where the music is from in the game, I just tagged “Ingame”.

More compilations will come (shortly I hope)!

Special thanks to Titan and Moonchild for their high-quality rips.

Enjoy! Olive~

>>> Download <<<

Hole Chaser PC88 Game Recording

February 19th, 2015 Leonid

Hole Chaser is a PC88 game from 1990. The game is old and the gameplay looks like… chasing holes, but the music is great. This is one of the best uses of bass and drums I’ve heard. The compositor Masahiro Kajihara is best known for Valis 2 or Princess Maker 2.

This soundtrack includes both OPN and OPNA versions as there are only few tracks and they are almost completely different. The tracks are encoded to MP3 from Hoot. Thanks to the Hoot community for making the music available and to Kurohane for his HootFavoritter, which makes it much easier to compile the tracks.

Enjoy !

>>> Download <<<

Necronomicon PC98 & FM Towns Music

November 15th, 2013 niki

Necronomicon is a Japanese horror adventure game, set in the fictional world of author H.P. Lovecraft’s Cthulhu Mythos – a series of interconnected stories on the theme of unspeakable cosmic horrors.

So yes, expect dark, atmospheric music here. Teioh introduced me to the FM Towns redbook, and I was indeed really impressed with the quality of it’s organ and choirs driven melodies. I decided to give the HOOT set a listen and was there again impressed, this time by how dark and gloomy MUSE manages to make his FM music sound. There is only one fast track on there, and what a track. The Deep One is what finished to convince me to record the whole thing.

So there you are, an obscure PC98 soundtrack AND its’ (kinda) arrange album. :p

Credits to Teioh for finding it, and the tracklist <3 Enjoy ~ >>> Download <<<

Tengai Makyo II Complete Music Recording

November 8th, 2013 niki

In 1997, when everyone was about the PlayStation, Saturn and Nintendo 64, I bought a PC Engine. Take that, trendy retro kids ~

Unlike many of my purchases at the time, during that golden era where 8/16 bit stuff was so cheap because of the new generation systems, I paid quite a bit for that one. Because even back, then it was rare. Why did I buy it ? For many reasons, actually. The system had always fascinated me, with it’s pixel graphics, CDDA sounds and animated cut scenes. And because the word among the elite nerds of the time was that the King among Kings of Japanese RPGs was on it. Tengai Makyo II.

I was playing a lot of Japanese RPGs back then. In Japanese. Not speaking the language. While that may seem absurd nowadays, you have to put this back in context and realize that there were very few translated JRPGs back then. Sure, I didn’t always get what was going on, but guessing the story and making it advance despite the language barrier felt like an extra layer of adventure to me. Could I do it again ? Nope. Did I ever have as much pleasure playing games as I did back then ? Double nope.

To play a Japanese RPG during these days, you first had to even hear about it. Sure, there was a specialized press, but not every kids could afford a monthly subscription, and even if you did there was still a good chance some games wouldn’t get reviewed in the import sections which were pretty limited.

So you had the chance to read a 20 lines review about this new Squaresoft game called Bahamut Lagoon. Great. Now you had to actually find it. Yeah, even living in a big city like Paris, finding import games could prove quite a challenge, and would often cost you an harm if you wanted it early on. Thankfully, there was the second hand market. Import games, especially RPGs, would often be tossed in a corner to collect dust if they were ever resold in shops, ’cause really there wasn’t a lot of people who wanted to play those back then. And that’s when you had to pop in at the right time. I’ll always remember my first Chrono Trigger J copy I snagged for nothing in one of these shops. <3 So you had your game. Now you could pop it in your EU/JAP cartridge adapter, or into your Japanese or US SFC/SNES if you were fancy enough to have one. BTW, remember how the SNES of choice used to be the US one because you could saw the edges of the cartridge slot so both US and Jap games would fit in ? Hi5 if you had one of those. Anyways, yeah, playing Japanese RPGs in Japanese wasn't usually that hard. If you got stuck you could always go back and talk to every NPCs to unlock whatever was blocking the story. That was my usual line of action. And yes, it was fun. No really it was !

Back to Tengai Makyo II. I was warned before I bought it that this one was hardcore if you didn’t speak Japanese. And guess what ? It was. This game’s universe was huge for it’s time. I mean, look at the map. See how it represents Japan and how it’s separated into regions ? Well, I’ve played some RPGs whose entire worlds would fit in one of those regions. Each would contain a capital, several towns, dungeons, secret areas, and each of those places would have quests linked to them. Worse, as you would progress through the game, you would really often have to go back to a previous region to talk to one specific guy to unlock something, or even complete a whole new quest in a previously visited area. This is the standard for all Tengai Makyo games, but none ever felt as huge as Tengai II did, even Tengai IV on the Saturn. This is what earned the game the title of King of RPGs at the time in Japan. What kind of gaming experience was it for a non Japanese speaking teenager ? Well, it was awesome.

To give you an example, I didn’t feel as immersed in a cohesive game universe until I played Skyrim almost 20 years later. Even without speaking Japanese, you could feel the world live around you. The enormous amount of small towns and NPCs, the different cultures in each regions, their various wildlife and landscapes. Quite an accomplishment for a console which, all in all, was less technologically advanced than a simple SNES. It’s like the development team, Red, decided to see how big you could make a 16 bit RPG on a CD just for the art of it, ’cause there was really no need for RPGs to be that huge to be commercially successful back then. The story, or what I could grasp of the big lines, is a classic archetypal “chosen ones” with a few twists, with each of the main protagonists being super charismatic. Even a relatively “bland” character like Kinou turns out to be a complete surprise as you progress through the game.

Talking about progress, what about mine you ask ? Well, I got though 3/4 of the game, region wise at least. I couldn’t have done it without the help of Greg from French magazine Joypad, and André, lord of all obscure Japanese game things in the Jussieu game shop district in the 90s, which I both harassed on the phone for months whenever I got completely stuck in the game (and it happened a lot “oh yeah to enter that castle you have to unequip all your weapons” duh !). Many thanks to them. If you read this, drop me a line please. <3 As I played through the game, I kept a walkthrough diary of my progress. You can actually see a very abridged, incomplete version of it here, that the friend I lend it to back then posted on the web more than 10 years ago. PJP / Umaro, if you read this, do you still have this ? xD

And then … one fateful night, at 100+ hours gameplay, my PC Engine fried, and I never played the game again since then. Well, that’s a lie. I did. I attempted to replay it several times in the last 10 years, but hey, I’m no teenager anymore. That magic is gone. While I doubt anyone will ever go through the gigantic work of translating it, I would for sure be all over that, though.

What’s left ? Oh right, the music ! Well, the music is just great. You got CDDA orchestral tracks by Joe Hisaishi of Ghibli fame, here, and some even sound a bit like Totoro. The PSG chip sounds are great too, and the whole thing blends really well together. This release consists of the CDDA tracks mixed chronologically with encodings of the HES files. This is a bit more complete than the official CD, and also better sounding imho.

Enjoy !

>>> Download <<<

10 Years of Salade !

October 30th, 2013 niki

Writing about the development of the VGM western internet resource scene inspired me to check archives.org for previous versions of saladedemaïs. I was actually surprised to see that the original website was launched more than 9 years ago already !!!

What was going on back then ? Well, the PC88/98 compilation and Story of Thor II albums were already out. I was working on the now defunct Falcom Encyclopedia wiki and only then figuring out stuff like the names of the people behind the Sound team JDK and the Dragon Slayer timeline. It was also the years of discovering Doujin Music on Winny and Share back when only a handful of people in the West knew about what is now this common part of the VGM world. VGMDB didn’t exist and sites like Chudah’s Corner and GMR Online were still reference databases. Back when the VGMCentral DC++ hub would still be filled with people.

Good old days ? It certainly feels nostalgic to think back about them. Browsing Japanese websites in search of composer info, learning to use the few Japanese translators available back then, scouring Winny like adventurers discovering new uncharted waters full of unsuspected booty to bring back to the old country, sure was a great experience.

Like I said in my previous entry though, how things have progressed in 9 years ! Ties between the Asian and Western worlds were made, information was collected tirelessly by passionate fans, impossible to find materials was made widely available through years of scouring Y! Auctions by philanthropic individuals who did it for the love of VGM, and only that. And most of all, VGMDB was born. With VGMDB, the “western” fans showed they were able to all gather around a central project, and created something that has, to my knowledge, no equivalent even outside of the VGM boundaries. To see it linked on Japanese websites shows how much the tables have turned, and what a tremendous success the project was. Seeing it grow was quite something, and I’m proud I got to be a small part of it.

So yeah, here is to this last decade of VGM, and to this almost decade of Salade !

Long live VGM love ~

>>> 9 years of salade ! <<<

Amaranth PC98 Game Recording

October 29th, 2013 niki

Alright guys, this one is GREAT !

I was recently introduced to Amaranth through it’s one and only official album, which kinda blew me away. If you can find this album, get it, it’s that good.

What puzzled me is that despite the awesome rock arranges, the original music on it did not sound like PC98 music, but rather like X68K sounds. I painfully translated parts of the booklet to discover that, indeed, it was X68K music, even though the game was never released for it. Weird ? Kinda. Did I want to hear how it sounded on a PC98 ? Hell yeah !!!

So I fired HOOT, and after 2 songs I knew I needed to make a recording of that stuff. Izuru Aki is good. The way he handles the PC98 FM sound, his melodies, the complexity yet catchy-ness of his music places him, in my opinion, among the great composers of this golden era with this release alone. Just listen to it, the whole soundtrack is just packed with memorable themes. I guess none of the games he worked for were ever super popular, ’cause he honestly deserves to be more popular than he is. I’d definitely be ripping more of his stuff.

Anyways, about this archive, the whole thing was recorded from HOOT. The only version available was OPN which makes sense for 1990. The titles were taken from the aforementioned album, and I translated the extra tracks from the HOOT’s XML. The tracks were ordered after the album’s tracklist with the extra tracks scattered here and there.

I’ll grab the occasion to express all my gratitude and admiration to what the western VGM information scene is today. From the people at VGMDB, to people like Knurek who host and organize video game music emulated formats in a flawless way, ripping stuff has never been that comfortable. When I think back of how it was 10 years ago, the least you can say is that things progressed in a tremendous way. So yeah, thanks and congrats, everyone. <3 Anyway, enjoy ! >>> Download <<<

Witches of Barbatus PC88 Music

October 25th, 2013 niki

PC88 RPG music by Masaharu Iwata.

BGM 3 is <3 <3 <3 Enjoy !

>>> Download <<<








Telenet PC88 Collection Vol.2

October 21st, 2013 niki

And there goes Volume 2. Death Bringer really stands out here, imo.

This second volume includes the PC88 versions of:

. Death Bringer (1988)
. Sa.Zi.Ri (1988)
. XZR (1988)
. XZR 2 (1989)

Enjoy !

>>> Download <<<

Telenet PC88 Collection Vol.1

October 20th, 2013 niki

Telenet. One of the names that immediately evoke the pioneer age of Japanese Video Game Music. ^^

This first volume includes the PC88 versions of:

. American Truck (1985)
. Albatross (1986)
. Final Zone (1986)
. Megami Tensei (1987)
. Hanseimei Senki Andorogynus (1987)
. Shinra Banshou (1987)
. Luxsor (1987)
. Pro Yakyuu Fan (1987)

Enjoy !

>>> Download <<<